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Spectra
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01
Hardware

VISION BEYOND REALITY

Seamlessly blending digital information with your physical world. Lightweight, powerful, and designed for all-day immersion.

02 // SYSTEM ACTIVE
AR Glasses
Micro-OLED Array
Connected
03

Infinite Spatial Workspace.

Multiple screens, zero clutter.

Interface
User User
4K
120Hz Refresh Rate

COMPUTING FOR  THE NEXT ERA

View Specs
02
Technology

Optical Precision

We've shrunk the supercomputer. Spectra integrates advanced LiDAR, eye-tracking, and holographic projection into a frame that weighs less than 60g.

Spatial Mapping

Real-time LiDAR sensors map your physical environment instantly, allowing digital objects to anchor perfectly to surfaces.

Phase 01

Dual Processing

The S1 Neural Engine handles gesture recognition and spatial audio, while the R2 chip powers high-fidelity graphics.

Phase 02

Retinal Projection

Images are beamed directly onto the retina using photon-splicing technology, creating indistinguishable clarity.

Phase 03
03
Experience

Limitless Applications

View Ecosystem
Work Context
Productivity

Spatial Workspace

Navigation
Wayfinding

Active Navigation

Gaming
Immersive

Augmented Gaming

Global Partners

Trusted by Visionaries

Leading developers and designers are building the future of spatial computing on the Spectra platform.

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Elena Miles

Lead XR Engineer, NVIDIA

"The latency on Spectra is effectively zero. We are finally able to render complex ray-traced environments in real-time without motion sickness."

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Marcus Chen

Product Design, ADOBE

"Spectra's hand-tracking API is indistinguishable from magic. It has completely redefined how our users manipulate 3D assets in space."

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Sarah Thorne

Director, NASA JPL

"Training astronauts for EVA missions requires absolute precision. Spectra delivers the fidelity we need for mission-critical simulations."

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David Ross

Architect, FOSTER + PARTNERS

"We can now walk clients through full-scale buildings before breaking ground. The occlusion technology is simply breathtaking."

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Elena Miles

Lead XR Engineer, NVIDIA

"The latency on Spectra is effectively zero. We are finally able to render complex ray-traced environments in real-time without motion sickness."

Avatar

Marcus Chen

Product Design, ADOBE

"Spectra's hand-tracking API is indistinguishable from magic. It has completely redefined how our users manipulate 3D assets in space."

Avatar

Sarah Thorne

Director, NASA JPL

"Training astronauts for EVA missions requires absolute precision. Spectra delivers the fidelity we need for mission-critical simulations."

Avatar

David Ross

Architect, FOSTER + PARTNERS

"We can now walk clients through full-scale buildings before breaking ground. The occlusion technology is simply breathtaking."

Avatar

James Wu

Surgeon, MAYO CLINIC

"The ability to overlay patient MRI data directly onto the surgical field is revolutionary. Spectra is saving lives in the OR."

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Anna K.

Dev Ops, UNITY

"Porting existing assets to the Spectra OS took less than a week. The developer ecosystem is incredibly robust and well-documented."

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Tom Hardy

Chief Engineer, TESLA

"We use Spectra for assembly line visualization. It has increased our production efficiency by 30% in just two quarters."

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Lisa Ray

Tech Lead, SPOTIFY

"Spatial audio is the next frontier of music consumption. Spectra provides the hardware capability to make that a reality today."

Avatar

James Wu

Surgeon, MAYO CLINIC

"The ability to overlay patient MRI data directly onto the surgical field is revolutionary. Spectra is saving lives in the OR."

Avatar

Anna K.

Dev Ops, UNITY

"Porting existing assets to the Spectra OS took less than a week. The developer ecosystem is incredibly robust and well-documented."

Avatar

Tom Hardy

Chief Engineer, TESLA

"We use Spectra for assembly line visualization. It has increased our production efficiency by 30% in just two quarters."

Avatar

Lisa Ray

Tech Lead, SPOTIFY

"Spatial audio is the next frontier of music consumption. Spectra provides the hardware capability to make that a reality today."

Transform Reality Into High-Impact Spatial Experiences

Our spatial computing platform empowers you to design, deploy, and analyze every interaction so your immersive content performs seamlessly in any environment.

Spatial Anchor

Lock digital assets to physical coordinates with sub-millimeter precision automatically.

Neural Render

Generate photorealistic textures and dynamic lighting instantly tailored to the scene.

Gaze Metrics

Track user attention heatmaps and engagement durations within the 3D space.

Unified Grid

Manage all your AR deployments from a single, intuitive spatial interface.

Spatial Designer
NETWORK LATENCY1.2ms
Polygons 12.4M
Latency < 2ms
Occlusion 99.9%
FPS 120

Render Score

Quality Optimal

Flexible Tiers for Every Dimension

Scale your spatial computing capabilities from prototyping to global enterprise deployment.

01
Core

Indie

$0 / mo

Perfect for solo creators experimenting with spatial interfaces and lightweight AR apps.

  • Local simulation engine
  • Basic asset library (100+)
  • 1 Active project
  • Community support
Most Popular
02
Overdrive

Studio

$99 / mo

Full-featured toolkit for professional teams building complex, multi-user spatial experiences.

  • Cloud neural rendering
  • Unlimited projects & storage
  • Advanced occlusion API
  • Multi-user real-time editing
03
Scale

Enterprise

Custom

Dedicated infrastructure and white-glove support for large-scale industrial and commercial deployments.

  • On-premise deployment
  • Custom SLA & Uptime guarantee
  • SSO & SAML Authentication
  • Dedicated Success Manager

Limited time offer: Get 3 months of Studio free with any annual plan.

04
Support

Whether you're new to spatial computing or scaling your enterprise deployment, we're here to help clarify the details.

Answers to your Common Queries

Our proprietary LiDAR-assisted SLAM engine maps the environment at 120Hz. By combining this with visual odometry, Spectra achieves sub-millimeter drift correction, ensuring that digital objects stay exactly where you place them, even if you leave the room and return hours later.

Absolutely. The Spectra SDK includes full plugins for both Unity (2021.3+) and Unreal Engine 5. We expose low-level access to the hand-tracking and depth APIs, allowing you to use your existing physics engines and asset pipelines without modification.

The device features substantial onboard caching. While cloud rendering enhances fidelity for complex scenes, the local S1 Neural Engine takes over immediately upon disconnection, rendering a simplified but fully interactive version of your workspace until connectivity is restored.

Yes, verified academic institutions can apply for our Spectra for Education program, which includes subsidized hardware units and free access to the Studio tier software for all registered student accounts.

Documentation Preview
V 2.4 Docs

Developer Documentation

Need deeper technical details? Our API reference is comprehensive and updated weekly.

View Full Docs

Ready to render your reality?

Join thousands of spatial designers and developers who are building the next generation of immersive experiences in minutes.